About This Game What is in the "Way of Gold and Steel" which makes it interesting? Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike. As you know, in a typical RTS you issue global orders — basically what should be built and how to advance through the technology trees. It is different here. You control your character like you normally would do in a roguelike. Also you issue orders to your followers verbally, participate in fights, you have inventory and equipment. As a result we've got a mix of genres: real-time strategy and a dungeon crawler, two in one. 6d5b4406ea Title: Way of Gold and SteelGenre: Indie, StrategyDeveloper:Sergey BobrovPublisher:Sergey BobrovRelease Date: 17 Aug, 2015 Way Of Gold And Steel Crack Code Activation way of gold and steel. way of gold and steel обзор TL:DR dont buy its unfinished and i dont think its likely to change, not very fun with what works.This game is unfinished and the creator has said that he likes it the way it is.First off a large part of this game is combat: with natives, colonists and wild animals. You need to fight colonists for many reasons, wild animals to get gold and access to islands and natives to win the game. The only problem is that combat is impossible. Colonists, who you have to raid else they attack you later on, will pull you into a fight with a single man, one guy! And then their entire colony comes to kill you with spears, swords, armor. Want to run away? NO RUNNING AWAY COWARD!! As you are forced to click, click, click which is the only impact you have on combat: clicking determing how fast you attack capped by your weapon, you cannot run away, you fists cannot stand up to their weapomns annnnndddddd...... there are about 15 of them for you to fight with your fists. This is incredibly fustrating as a large part of the game's mechanic and your survival is based upon raiding these colonists. While it may be fun to dance with death as you try to do what you can to steal there resources and destroy, maybe one hut.Dungeons. Dungeons in this game are horribly designed. There are chests with very little loot: the basic resources are all you can expect from the chests you can get to. Other chests are either guarded by wild animals who deal 3x your damage, have 4x your hp and lock you in combat as per the stupid mechanic until the rest of the cave is drawn to your fight. Oh yeah natives. The one enemy you can actually click on and not die to. They have a really strange time where they do not attack you and then out of the blue they start fighting you. Do not go anywhere near one of their archer towers, of which you can expect 1-3 of on every island that has any resource you want\/need. These archer towers will draw you into combat which again YOU CANNOT RUN AWAY. Only this time it is A STATIONARY OBJECT. They also deal either more or less damage than you, its hard to say but what i can say is that they have maybe 5x your hp so good luck fighting one on your own.Enough about combat.Early game all you can do is play another game. You can literally press 3 keys, wait maybe 40 secs then press another 3 keys then you need do nothing for the next 5 mins waiting for the 6 keys you pressed to get you resources.Once you get to exploration you can go off frolicking through the world to find the 1 island that isnt dominated by animals, native archer towers or colonists, you then get stuck on that island for another 5 mins repeating the process all over again. Then once you return home you find that either you men have all destroyed their own houses because they dont have gold or your men are dead and the buildings occupied by colonists. So if you have read to the end thank you for having the patience to read my rant about another good idea turned into a money grab.If you are the creator of the game to you I say please put in the great amount of effort I know it must take to fix your game. It would be great if even the little it has at the moment just worked.. cool game, worth the dollar it costs, wish the dev would continue working on it.. Looking at other reviews for this game, it seemed like those who didn't like it hadn't really given it the chance. I bought it on sale, and now 3.5 hours in I think I'm done, unless there's a serious update. The reviewer who really sold the game to me was the one that said this game wasn't about conquest, but exploration. Unfortunately, I spent more of my playtime trying to "explore" how to do anything. Others had mentioned it was a bit clunky, but it was more frustrating than I expected. You start out on an island, procedurally generated like most roguelikes. You get a tent of workers and need to get them building. Your first option is to build a lumberjack's hut. Go grab yourself a snack, it's gonna take a bit. Once that's done, several new options will open up, but none of them matter except the forester, cause you've already chopped down half the trees on your island. Next you need a shipyard, because you're running out of gold, and it'll take a gold mine AND a mint to start producing your own coins to pay your men, and the last game your guys wouldn't even build the mint (why? good question, and I don't have an answer, cause every time I've used the building placement checker thing, it showed placing options for every building but it.)You get a free ship with the shipyard, but you'll need a 2nd if you want to colonize another island AND don't want to abandon everyone and everything you've worked for on your first. I experienced all of that through several restarts in the 3.5 hours I played. I never went into the underground dungeon, and never got any iron or anything that can be built with it, therefore I never got awesome armor\/weapons to take on bigger\/more enemies, I could definitely reach that point in another 3.5 hours, but I really don't know if I will. There's a real gem of a game in here somewhere, but it needs just a little more of both clarity and complexity.. Controls are extremely clunky, movement is not fluid, and there is barely any sound in-game. I'm thinking that there is a cool concept behind all that, but it's hidden under too many frustrating things to be able to enjoy.. This game is like a book.The longer you read, the more details add to the picture.You start with small island and few buildings.You expand on a larger island. Build even more buildings. Kill some things. Mine some ores. Burn some enemy buildings.Then sail around and see even larger world, meet colonists, get your butt kicked, load, get your butt kicked again, load, wipe sweat, load, run away.Find a cave. Delve in. Get your butt kicked. Load. Avoid enemies, delve even deeper.Find a chest. Get eaten by bears. Load.Find another chest full of royal treasure. Equip things. Try to leave the dungeon alive. Get eaten several times.Now we're cooking!By the time you reach this, colonists will have weapons and large city. There's a LOT of work and sabotage to do.Remember to save often!. This game is UNBELIEVABLY HARD. If you're the kind of person who likes trial and error, this game is for you. The whole point of the game is to keep exploring your options, expanding from your tiny little island to bigger, more dangerous islands with valuable resources. Of course, you have to manage your resources, or else you have to start all over again. The more you play, the smarter your choices get and you can further explore some more. Later on, you get to the dungeons, but the monsters inside will kick your\u2665\u2665\u2665\u2665\u2665 So more trial and error. I want to keep going with this game, seeing as how I already spent money on it and I want to see endgame items.. Definately not for me.If you like the feeling from back in the 90's when a ton of games were made that weren't really very user friendly, where the main feature of the game was figuring out how the game worked, then this is for you. Compared to 90's games, this one is bad. I would rather get my old floppy disks out and play some of my old games.Game could be fun. If it wasnt so danm clunky and if the developer gave it a lot more polish. But right now this just seems like an school project.. really shallow tech tree. Feels like the developers didn't include a tutorial or informative menus to cover up for the lack of actual content. Dungeon crawling component seems tacked on... can't take soldiers down there, and nothing necessary in dungeons (able to beat the game without armor).Very little replayability.. A nice little apparent hobby project, but even for this price I feel disappointed; none of the elements listed as selling points really work.Nethack element means random map which doesn't make sense [most of the time], and some random events which you've mostly seen in few hours. This usually consists only of randomly appearing boars or natives which mostly seem to appear out of thin air.The start of the game is almost literally the same every time and just consists of waiting, mostly. Combine this with the problem above, and the lack of substance just becomes a real problem.UI is even more clunky and amateurish than in an average indie game and that's sadly saying quite a lot. The settings screen blows my mind, but in a wrong way; you'd need to see it to believe it. The game also hides almost everything from the player which is unacceptable. It has almost non-existent audio and the few little bumps and bleeps it has would take me under an hour to whip up. Scene is full of starving artists, it's sad that the developer hasn't been ready to take that little extra step to get some decent audio and music.Sorry, refund for me.
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